Game Making Drive Week 2
October 28th update:
Continued working on a few things with the console. Finished the upgrade to 1.3. Also worked on a few neat new features to be accessed by the console (you’ll see soon!) Still want to come up with some new ways to use the console….
October 29th update:
October 30th update:
Went back and changed a few core things in the main console to accommodate for the new features (which will be a separate script). Added a new feature “push_formatted_string” though I think I may rename it. This method takes a string and does automatic text wrapping to allow large lists and other things to be shown on several lines despite the limited horizontal console space.
October 31st update:
Finished the item debug screen. And got it working well. On to the next.
November 1st update:
Finished the skill debug screen today. 2 down, just a few more to go.
November 2nd update:
Nothing really new today. Finished a bit of polish on the last two scripts and started continued on a third. Added the ability to use number keys on the item screen to change the number to a desired value. Also trying a few things to make sure the screens don’t crash under certain conditions.
November 3rd update:
Worked on something for Archeia. Been asked not to release it yet, but I’ll release it later.