Item and Skill Debug Scripts v1.0

What is it?
These are two scripts that add new debug scenes for changing the items held by the party or the skills known by the party.  They have what I feel is a relatively simple layout and are as far as I can tell bug free.  These are meant to be used with my Dev Console script, but it is not required to use them.  There is, however, no other default way to call up these screens.

How can I use it?
Place this script below materials and above main.  If you are using CP’s Dev Console, place this UNDER that script.  To call these scenes, type “debug item” or “debug skill” in the console.  Alternatively, they can be called using “SceneManager.call(Scene_DebugItem)” or “SceneManager.call(Scene_DebugSkill)”.

What does it look like?
Posted Image
Posted Image

What does it work with?
Totally new scenes.  Should work with everything.

How can I get the code?
Debug items version 1.0 (base script, 11.19.2012) is available from my pastebin account here.
Debug skills version 1.0 (base script, 11.19.2012) is available from my pastebin account here.

I would like to use this code.
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Permissions beyond the scope of this license may be available at https://cphouseset.wordpress.com/liscense-and-terms-of-use/.

Author’s Disclaimer:
These are two scripts I made to hopefully cut down on some work when I was working on anything.  Normally if I want to test something new, I have to modify the database to give the characters certain skills or make an event to give them items.  With these scenes I’m able to just modify what they have with a few simple key clicks.  They actually did really come in handy for testing my scan screen as well as the changes to my pop-up script since I was able to give the party whatever skills I wanted inside battles without having to mess with the database.  Any issues with the scripts let me know.  As always, enjoy!

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